Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies

★★★★★ 4.5 123 reviews

US$5.86
Price when purchased online
Free shipping Free 30-day returns

Sold and shipped by mtoriola.com
We aim to show you accurate product information. Manufacturers, suppliers and others provide what you see here.
US$5.86
Price when purchased online
Free shipping Free 30-day returns

How do you want your item?
You get 30 days free! Choose a plan at checkout.
Shipping
Arrives Jul 23
Free
Pickup
Check nearby
Delivery
Not available

Sold and shipped by mtoriola.com
Free 30-day returns Details

Product details

Management number 233487559 Release Date 2026/06/27 List Price US$5.86 Model Number 233487559
Category

An essential guide for marketers and execs wishing to integrate their brands with modern games and esportsIn Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industryComprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety.Practical discussions of gaming as a competitive platform or streaming viewing experience.In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse.Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment. Read more


Correction of product information

If you notice any omissions or errors in the product information on this page, please use the correction request form below.

Correction Request Form

Customer ratings & reviews

4.5 out of 5
★★★★★
123 ratings | 50 reviews
How item rating is calculated
View all reviews
5 stars
83% (102)
4 stars
4% (5)
3 stars
2% (2)
2 stars
1% (1)
1 star
10% (12)
Sort by

There are currently no written reviews for this product.